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11THHOUR.TXT
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1998-04-02
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11th Hour puzzle hints and solutions
Like an idiot, I bought this game before there were
any solution books or UHS files (which are marvelous,
by the way and I highly recommend them for other games.
Search the software library under the word UHS for
the reader and game files). So in my stupidity I
blundered on, and here are the solutions to the
puzzles we've been able to solve. Some of these are
solutions, some are hints which will save your guide's
power by avoiding the help system, and some I haven't
solved yet. The foyer puzzle (knights), music room
puzzle (furniture), and the game room puzzle
(pool balls) aren't in here, much as I wish they were.
If you have any questions, suggestions, or better yet,
solutions to the puzzles not listed here, please
contact me at TShandyEsq@aol.com. I'll revise this
file and give credit where it's due. And finally,
the notice due to Virgin Games/Trilobyte for 11th
hour and 7th Guest .
11th Hour plays best when you follow the hints Stauf
gives you. This will send you plundering through the
house, looking for the active easter egg (object to
click on without getting sneered at by Stauf) which
will give you another video segment or a hint to help
you find the next puzzle. After you solve (or have
the computer solve) a puzzle, look at all of the
objects in the room which turn the skeletal hand
cursor into an eyeball (the easter eggs). You'll
need to remember what and where they are. We haven't
listed all of the active easter eggs or the clues to
decipher them because this file would be too large to
download if we did. At the end of this file though,
we give you the location of the nursery and one
active easter egg that drove us nuts finding, as
well as the clue to another hint that gave us grief.
Library Solution
Book Puzzle:
You need to move the red books to one side and the
green books to the other. You can only move pairs at
a time, and all of the books must be over the
appropriate label on the shelf. You begin like
this:
1 2 3 4 5 6 7 8 9 10
r g r g r g r g - -
Move the pairs in this order: 2&3, 5&6, 8&9, 1&2.
Include the blank spaces when you count!
B. Dutton's Room Solution
Cash register puzzle:
Divide the keys into equal segments that total 81 cents
each. Divide them like so:
5 5 1 25 5 5 10 10
5 25 10 25 10 10 1 10
Gallery Solution
Modern Art puzzle:
You play against Stauf. You must make the last move
to color in the pieces of the painting.
1. Click on the dark brown vertical rectangle.
2. Click on the light brown vertical rectangle on far
right.
3. Click on dark horizontal rectangle in 2nd row from
top.
You might have to do this several times before the
right sequence is played.
Bathroom Solution
Spider puzzle:
Move the brown and white spiders over the correct
color eggs in 7 moves. The points of the star are
numbered as follows:
1
8 2
7 3
6 4
5
love 6 -> 1
8 -> 3 -> 6
2 -> 5 -> 8 -> 3
4 -> 7 -> 2 -> 5 -> 8
1 -> 4 -> 7 -> 2
6 -> 1 -> 4
Ed Knox's Room Hints
Mirror puzzle:
This is similar to the grate puzzle in 7th guest but
with more pieces and a complicated picture. Pay
close attention to the picture of the mirror before
you start the puzzle, and then rotate the pieces to
their correct position. Be careful, because a portion
of the mirror is missing in the puzzle.
Chapel Hints
Centaur puzzle:
You must create a line touching each side of the
triangle before Stauf does. Surround Stauf's first
move in a 'C' shape, then work the shortest route
from your 'C' to the sides of the triangle.
Lab Hints
Maze puzzle:
Playing against Stauf, you must be the first to
create a path to the orange hole for the mouse.
You must play the puzzle piece that pops out of
the slot; if you can't use it to build your path
use it to block Stauf by messing up his path.
Placing the piece on one of the right hand square
replaces that square's piece (which comes out the
slot for Stauf to place on his next move) and shifts
the other pieces to the left. Placing it on one of
the left hand squares replaces the piece and shifts
the others to the right. Placing it on one of the
top squares replaces that piece and shifts the rest
down; placing it at the bottom replaces that piece
and shifts the others up.
pink
hole left
__ __ __ __ __
\ \
\ \ top
bottom \ \
\ \ orange hole
\__ __ __ __ __ \
right
Kitchen Solution
Plates puzzle:
put a stack of 2 plates on each point of the star.
The positions on the pentagram are numbered like so:
1
10 2
9 3
8 4
7 5
6
Move 8 -> 5
10 -> 3
2 -> 7
6 -> 9
4 ->1
J. Heine's Room Solution
Pin puzzle:
Make the inner facets of the pin have adjacent colors
matching. You can move the whole gemstone by clicking
on the 'pearl' in the middle, or rotate the facets by
clicking on them. The gemstones are numbered like so:
1
6 2
5 3
4
Swap 2 & 5
5 & 1
5 & 6
4 & 5
3 & 5
Then rotate each gem to have the following colors in
the inside:
1
Green
6 2
Orange Red
5 3
Orange Purple
4
Orange
Martine's Room Solution
Pyramid puzzle:
You must make two 15-letter words out of the letters,
without blocking your path from one letter to the other.
The two words are:
UNINTENTIONALLY STRAIGHTFORWARD
Temple's Room Solution
Dice puzzle:
This is similar to the dollhouse puzzle from 7th Guest.
You must make a path from the red square to the white
one, and you define the direction for each number's
move. Click on the 4 to the right of the start;
then the 1 to the right of the 4, the 3 diagonally
left to the 1, the 1 diagonal to the 3, the 4 on the
top of the cube, then the 2 on the right face
diagonally beneath the 6.
Attic Solution
Train puzzle:
Rearrange the letters to spell STAUF. This one will
take awhile, so grab a cup of coffee, something to eat,
and make sure your chair is comfortable. <g>
____________________F_________AUST__________
+ +
\ /
\ /
\ ___________________________/
Click on the left rail switcher, then on the green
control button to bring the engine to the left of the
track. Click on the red control button to send the
engine back to pick up the F. Click on the green
control button to send the engine and F to the left.
Click on the left switcher again, then on the red
control button to send the engine through the loop.
Click on the green control button to leave the F in
the loop. Click on the left rail switcher, then go
back and pick up the A; take it to the loop. Do the
same for the rest of the letters. All letters should
be in the loop. Click on the right switcher to keep
the letters from going all of the way back,then move
all of the letters except for the F onto the middle of
the track. Back up into the loop to the F, click on the
right rail switcher, and back the F all the way to
the right. Use this method to move the rest of the
letters into proper position.
Room at the Top Hints
Beehive puzzle:
Sorry, no solution for this one, only hints. The
beehive puzzle plays like the microscope puzzle
in 7th Guest. You can expand into adjacent cells
of the comb, or jump a max of two cells, converting
any blood filled cells to honey-filled ones if you
move next to Stauf's. The best way to do this is to
take control of one side, filling it two rows deep,
then expand to an adjacent side, filling it two deep.
From there, work to the middle, filling in as you go.
Be very careful leaving 'C' shapes; it's an easy way
to lose 6 or more cells to Stauf.
Doll Room Solution
Bishop's puzzle:
Mercifully, this one isn't as hard as the bishop's
puzzle in 7th Guest! Put the white bishops on the
white tinkertoy pieces, and the black ones on the
black pieces without moving a bishop into jeopardy.
There may be other solutions to this puzzle, but I
know this one works. I've gridded the tinkertoys
this way, with the O's representing tinkertoy pieces:
A B C D E
1 O O
2 O O O
3 O O
4 O O O
Moves:
A4 -> B3
E2 -> D3
B3 -> D1
A2 -> B3
D3 -> B1
D1 -> E2
B3 -> D1
E2 -> C4
D1 ->E2
E4 -> C2
C2 -> A4
B1 -> C2
C2 -> E4
C4 -> A2
A4 -> C2
E2 -> C4
C2 -> D1
E4 -> C2
C2 -> A4
C4 -> D3
A2 -> B1
D3 -> E4
D1 -> B3
B1 -> D3
D3 -> E2
B3 -> A1
Dining Room Hints
Trilobyte puzzle:
You're playing against Stauf, trying to align 4 bon bons
in a row either vertically, horizontally, or diagonally.
This is one game where the Help system can't really help you; every time
I've tried using it to make the moves I've lost. We had the best luck by
beginning on one side, filling the bottom row, and working upward to win
diagonally. It also seems that Stauf willblock you vertically or
horizontally first, so if you can manage a 'V' shape you've got him beat.
Doll House Hints
Bean puzzle:
You need to be the first to line up 5 beans in a row
or capture 5 pairs of Stauf's beans to win. If you
move first, start on one of the edges, lining up at
least 3 beans (4 works best), and working outward in
a 'V' shape from the bottom. This gave me the best
chances of beating him. Also, Stauf will capture a
pair of your beans if he can, and you can use this
against him to restore your line because he can't
recapture those beans.
Easter eggs, nursery, and all of that fun stuff
Don't 'grab' all of the easter eggs, you'll use up
too much of your help. Just look at them and remember
where they are for later. The white castle and the
rattle were hardest to find. The white castle is a
white rook on a chessboard in the attic; you'll find
it once you solve the train puzzle, to the left of
the dressmaker's form. The rattle is in the nursery.
After you solve the bishop's puzzle in the Doll Room,
turn left; the skeletal hand should let you walk
forward when placed on the floor just above the
baseboard. And to solve the two cryptographic hints
in numbers, use the letters on the telephone
corresponding to the numbers.